Races

Dwarf

Before the Days of Fire, the dwarf nation of Albain, the greatest of dwarf nations, was situated in the Zagros mountains in the northwest. During the Days of Fire, many of the tunnels in the mountains collapsed and other natural tunnels became opened. Great evil arose from under the mountains. Worse even than this assault from without was the assault from within. As the war to save Albain raged on, the tombs of the dwarven forebears opened. Something had twisted their bodies into hideous undead creatures. The dwarves could not defeat both assaults and were forced to flee their ancestral home. Left without a home, the refugees fled to their brethren in the Elburz and Caucasus mountains.

Even to the present, the dwarves feel keenly the loss of Albain. Songs of the greatness of Albain are still sung. Those weapons and armor that came from the forges of Albain are highly prized as family heirlooms. Their like may never be seen again with the loss of the smiths of Albain. The dwarves still hope to one day retake the halls of Albain. To this end many young dwarves live for a time in the human mining towns in the foothills of the Zagros mountains, hoping to find a way to return home.

Tiefling

Before the Days of Fire, tieflings were already a scattered people. Living among the other races, tieflings were viewed with suspicion and distrust due to their infernal heritage. The Days of Fire only worsened the lot of tieflings. Many, especially among humans, blame tieflings for the disasters 800 years ago. In the early days after what seemed like the end of the world, hunting parties were sometimes formed in human settlements. The worst of the hunting parties tortured and killed those tieflings they caught. It became commonplace among humans to have tiefling slaves.

Tiefling slavery continues in human lands. In fact all tieflings are considered slaves in most human lands. A lone tiefling in human lands will usually be captured and sold unless his master comes and claims him. Other races are not as bigoted towards tieflings as humans and are willing to accept tieflings as companions once he has proved himself to be a loyal companion.

Elves

Only one bastion of the Feywild remains in Ir-Kalla. Even that one remaining stronghold is weakening. Elves live in the outer portion of the Cedar Forest. Even here in the outskirts of the Feywild, the land begins to wither. The edges of the Cedar Forest are dying. All the knowledge of the elves is used to stop the decay, but all that can be managed is to slow the death of the great forest. In an effort to save the Cedar Forest, elves roam the land trying to find a way to save their homeland.

Because of the fear of losing all that they hold dear, elves have become much less aloof when they travel. They mingle with all races in the hope that they will find a way to save their home. They understand the dwarves a little better and fear they will soon lose their home as the dwarves have lost theirs.

Eladrin

After the Days of Fire, the eladrin withdrew deeper into the Feywild. For centuries they were not seen by any race other than the elves who sometimes saw them when they ventured deep into Cedar Forest. In the last century when the outskirts of Cedar Forest began to wither, the eladrin resurfaced.

Eladrin and elves meet often in Cedar Forest in an attempt to put an end to the decay of the Feywild. Being closer to the Feywild, the eladrin stay in Cedar Forest and work rituals unknown to any other race in their attempts to save their homeland. The elves bring back any knowledge they gain in their travels to the eladrin in the hopes that it will provide key information to stopping the decay once and for all.

Dragonborn

Dragonborn were affected by the Days of Fire less than any other race. They lost their homeland many centuries, maybe even millenia, before the Days of Fire. Life is harsher, but dragonborn continue to live lives of honor. They feel sadness at the fate of their ancient foes, the tieflings. No matter the enmity that once existed between their two peoples, the dragonborn feel that fate has been unduly harsh. A strange sense of kinship has sprung up between these two races.

Wandering is the way of life for the clans. It has been since before the days of fire. A shattered civilization, the dragonborn clans move from area to area in search of fame and glory to bring noteriety to their clan.

It has become the way of survival amongst the clans. The strong survive and the weak have no place. The more famous the clan, the more dragonborn choose to unite themselves to it. This takes place at preordained meetings known only to the dragonborn clanlords. Called the gatherings, the clans gather to compete in tales of conquest and glory to call more members to their clan and thus perpetuate their clans survival.

Though they may seem broken wanderers, the clans are highly respected for their great sense of honor and integrity, and if nothing else their sword edge. Everyone respects the abilities of clans and seeks to employ them. Whether in nations armies, or in dark alleys. The clans work for money to aid in survival as a nomadic people. Dragonborn will not break their contracts for anything. Many would rather die than sully the reputation of their clan.

The Skytalon clan is one dragonborn clan. Young Skytalons are taught to fight since they are little. They become soldiers in the clan militia at 15. The militia is charged with defense and to aid in the larger clan assignments negotiated by the clanslords. Each soldier serves their 10 year tour of duty, and many do not make it that long. After the 10 year tour, the dragonborn are sent into Ir-Kalla to be agents on their own for the clan to bring honor and fame. They are called back at the time of the gathering to give account of their acheivements.

The Al’kari is an eilte warrior society among the dragonborn clans renowned for its prowess in combat and strict Code of honor guided by its six tenants.

Rectitude – always do your duty, never deviate from your path
Courage – To flee in battle is worse than death, fear is necessary, but never show it
Respect – Always respect your friends and foes
Honesty – Never go against your word
Loyalty – Strive to have all companions trust you with their lives
And above all
Honor

Many outside the dragonborn do not understand the traits of the Al’kari, but all who have had one as a companion learn to respect them.

Halfling

Since the Days of Fire, many of the races became afraid and travel became less and less common. For halflings, wanderlust overcame fear. As other races began to travel less, halflings began to shoulder the burden of shipping merchandise between the different regions of Ir-Kalla. Now most merchants are halflings. Other races often serve as guard to the merchant caravans, but it is the halfling clans who maintain trade in Ir-Kalla. They are also the only race brave enough to sail the seas.

Human

Humans are scattered throughout Ir-Kalla. They live in small towns and villages for the most part because the land is not fertile enough to sustain a large population. “Nobles” rule over several towns and often war against each other to increase their holdings. Most humans have enough to eat and a place to sleep, but not a whole lot more. While tieflings are slaves, many humans are not better off even though they are free.

Races

Ir-Kalla Irontoof